請選擇 進入手機版 | 繼續訪問電腦版

創世紀討論區(UO - Ultima Online)

 找回密碼
 註冊
搜索
熱搜: 活動 交友 discuz
查看: 3808|回復: 9

抗魔技能是在哪裡發揮了作用

[複製鏈接]
發表於 2008-9-19 00:02:40 | 顯示全部樓層 |閱讀模式
魔法技能:
笨拙術 Clumsy
弱智術 Feeblemind
衰弱術 Weaken
毒害術 Poison
詛咒術 Curse
魔法耗弱 Mana Drain
麻痺術 Paralyze
毒力場  Poison Field
麻痺力場 Paralyze Field
魔力吸取 Mana Vampire

死靈技能:
血咒術 Blood Oath
腐皮術 Corpse Skin
心靈腐化 Mind Rot
痛苦之釘 Pain Spike

以上這些法術
抗魔技能對部份法術造成的負面影響可以降低一些,像是弱智術或是魔力吸取
有些法術則是減少作用的時間,像是麻痺術或是血咒術
有些則是直接減少被成功施放的機會,像是毒害術、毒力場

我是個懶人,而且沒有uoa
道具的使用對我來說非常不便
我的巨集熱鍵只設定了f1到f12
意外的發生就是意外,抗魔技能可以省很多事…
發表於 2008-9-19 03:31:05 | 顯示全部樓層
買UOA吧
比買改名古幣便宜
回復 支持 反對

使用道具 舉報

 樓主| 發表於 2008-9-19 10:51:54 | 顯示全部樓層
我一直有莫名的原因
讓我抗拒使用信用卡XD
回復 支持 反對

使用道具 舉報

發表於 2008-9-19 12:59:08 | 顯示全部樓層
找有信用卡的人幫忙吧
回復 支持 反對

使用道具 舉報

 樓主| 發表於 2008-10-13 20:54:32 | 顯示全部樓層
http://uo.stratics.com/content/professions/mage/resist.shtml

Resisting Spells Frequently Asked Questions

    * What spells are affected by Resisting Spells?
    * Why do I have x points in physical/elemental resist when I'm not wearing armor?
    * Why is my displayed resisting spells lower than my show real resisting spells?

What spells are affected by Resisting Spells?

Curse type spells, poison spells, paralyze, mana draining spells, as well as the 4 necromancer spells, blood oath, corpse skin, mind rot and pain spike.

Why do I have x points in physical/elemental resist when I'm not wearing armor?

Because OSI added a "minimum" resist level based on your resisting spells skill; this minimum resist will not stack with armor, but you can never ever go under it.

Why is my displayed resisting spells lower than my show real resisting spells?

Simple. You have protection applied to you (whether through the 2nd circle "protection" spell, or through the 4th circle "arch protection" spell). To toggle this spell off, simply cast protection (or, if you have no magery, buy a scroll from an NPC mage vendor and use that) or arch protection on the ground near you, and your magic resist will turn back to normal (as well everything else affected by the protection spell).
Resisting Spells Discussion

Resisting spells is another of those very hot topics since Age of Shadows was released; reason being that it was changed from resisting direct damage spells, into resisting spells that are more effect based, such as poison, curse type spells, draining and paralyze, as well as Necromancer spells. For this reason, many have so far believed that Resisting Spells is a useless skill, and thusly, dropped the skill from their templates despite already having worked hard for it. This section is here to tell you what effects it has, and try to convince you why the skill is still useful.

We'll start out small with the curse type spells; with 0 magic resist, a grandmaster scholar (players or liches for instance) will lower your stats by 18%. That's 18% off of all of your stats, from something as simple as a lich, compared to only 8% at grandmaster resisting spells. A legendary scholar will take off 20%; and if you want to talk the extremes, lets look at the Abysmal Horror with their 200.0 evaluate intelligence will lower your stats by 28%, compared to 18% at grandmaster resist. That's over 1/4th of each of your stats gone, compared to less than 1/5th. This, alone, is a very valid reason to take up the resisting spells skill.

Next is the poison spell; whether or not you're poisoned by the "Poison" or "Poison Field" spells depend on a calculation between magery and resisting spells. At 0 resisting spells you have 0% chance of ever resisting the spell, meaning, you'll always be poisoned, without fail. The more resisting spells you have, the higher your chance of resisting this spell completely. Granted, this is of most importance in the pvp field, but it can be very annoying in pvm as well. Of course, it is also the spell that has the most counters in the game. If you have 0 resisting spells, get used to taking advantage of alternatives, such as cure potions or orange petals.

Mana draining spells (4th circle "Mana Drain" and 7th circle "Mana Vampire") are another big problem when you have no resist. The mana drain spell compares the casters evaluate intelligence with the targets resist (Mana Lost = Evaluate Intelligence + 40 - Resist), so at 0.0 resisting spells, you're bound to have all of your mana drained for 4 seconds, compared to only a little, but still for 4 seconds. Mana Vampire works very similar (Mana Drained = Evaluate Intelligence - Resisting Spells), but has one other effect; the mana that is drained is transferred directly to the casters mana pool. So, if you're mana vampired with 0.0 resisting spells, prepare to lose a very large (if not all) portion of your mana and add it to your opponents mana pool. Very scary spell indeed.

Paralyze is the next spell on the list, and again, the casters evaluate intelligence is compared with the targets resisting spells skill. The duration of paralyze is based on (Evaluate Intelligence/10 - Resist/10), so if you have 0.0 resisting spells, you can look forward to being paralyzed for a very, very long time, in which you can't move, hit back or cast spells. Combined with the low mana cost on this spell (14) it can quickly become a huge part of a mage's repertoire in pvp if he finds an opponent with no resisting spells.

And lastly, there are 4 Necromancy spells that are a direct comparison between the casters Spirit speak and the targets resisting spells (note: all necromancy formulas require you to use spirit speak and resisting spells in 1/10ths, so grandmaster spirit speak is actually "1000" rather than "100").

First off, there's blood oath which means that every time you damage the caster of the spell, you take damage as well; the duration is based on (spirit speak - resisting spells)/8 + 8; so as you can see, it'll last a long time if you have no resist. For Blood Oath, the amount of damage you receive is lessened by a percentage if you resist the spell. The formula used is: Percentage of damage resisted = (Resist Spells/20) + 10.

Corpse Skin, which lowers your fire resistance by 15 points, has it's duration based on much the same formula; (spirit speak - resisting spells)/2.5 + 40. Granted, the duration of this spell isn't affected nearly as much as that of Blood Oath because no matter what, it will last for approximately 40 seconds, but it's still fairly important to get rid of the spell fast. Also, the effect of this spell can actually be completely negated by having high fire resist (e.g., if you have 85 fire resist, Corpse Skin will lower it to 70, which is where resists are capped anyway).

Next is Mind Rot; a mage's worst enemy. It makes spells cast by the target cost more mana, but, luckily, the duration can, similar to the other two necromancer spells, be lowered by magic resistance, following this formula; (spirit speak - resisting spells)/5 + 20. You really do not want this spell hanging around for 40 seconds as it would cast by a grandmaster medium (spirit speak) versus one with 0.0 resisting spells.

And lastly, there's pain spike, the only and last direct damage spell that relies on magic resist to be low to produce high damage. The formula for pain spike's damage goes like this; (spirit speak - resisting spells)/(100 for pvp; 10 for pvm) + (18 for pvp; 30 for pvm). So, in a pvp situation, if you have the same level of resisting spells as your opponent has spirit speak, you will take 18 damage; however, if you have 0.0 resisting spells, you'll find yourself taking 28 damage.

Well, there you have it. Don't listen to people who say resisting spells isn't useful anymore, cause it actually works far better now than it ever has in the past. Not to mention that now it's actually reliable, which is something it has never been in the past (e.g., a very low chance to resist a direct damage spell resulted in it almost never happening).
Gaining Resisting Spells

So, how exactly does one go about gaining this skill? Well, you will here get a very general guideline of how you can do it, divided into two parts; the first being much easier if you're a mage, and the second working for everyone.

0.0 - 3x.x

Don't be silly now; you buy this part, as with any other skill.

3x.x - 5x.x/6x.x

This is where being a mage pays off. Start debuffing yourself (level 1 curse type spells; clumsy, weaken, feeble mind). Once you hit 25.x odds are your gains will slow down. This is when you apply protection (level 2 spell) which lowers your magic resist by 30.0-35.0 skimpiness. Then you simply start debuffing yourself while running/sailing around, and get to 55 (I got to 60 on one character with inscription at GM, but it took a while -- I should be able to get to 65 doing it, but since I had inscription protection only lowered my resist by 30.0).

5x.x/6x.x - 120.0

There are a few ways to raise resist at this point;

    * Method 1: Quit your guild (if you're in one) and find an enclosed area somewhere in Trammel (sorry Siege folks; this won't work for you -- well, it will, but you'll die lots and lots ). Summon a pair of air elementals and tell them to "kill" you. They'll attack, but since you're in Trammel, you take no damage, but you still get gains. Gains are slow with this method, but it's completely safe, and it works all the way to 120.0 (although, I would do the last points differently). This method is very similar to what tamers have been doing for years with their pets.
    * Method 2: Hunt spell casters. Imps, daemons, meer eternals, liches, lich lords -- any spell casting monster that will cast debuff spells, poisons, mana drains and paralyze will get you gains. Prepare to go out of your mind while attempting this however, as it's very slow, and gets to be extremely boring. I'm of the opinion that any monster will do at any level -- I've been gaining off of meer eternals at ~63 skill level, and they have 90+ in both magery and evaluate.
    * Method 3: Get a boat and go to the Felucca T2A Ice one or two spawns and look for an Abyss spawn (recognized by imps and mongbats). Once you find one, place your boat on the shore and lure as many imps as you possible can to the shore, and jump on your boat. The imps will start firing at you with everything they have, and you should gain from some of the stuff. Be warned: bring a healer for this, and possible orange petals if you have them, as this many imps will do a lot of damage.

That's basically it; it's a very long trek towards GM resistance, but if you just keep 2 things in mind, you'll get there: 1) get as many different casters on you as at all possible and 2) be patient.

哪天我吃太閒再來弄…
回復 支持 反對

使用道具 舉報

 樓主| 發表於 2008-10-13 21:19:37 | 顯示全部樓層
Resisting Spells Frequently Asked Questions
抗魔技能常見問題

    * What spells are affected by Resisting Spells?
       哪些魔法被抗魔技能所影響?
    * Why do I have x points in physical/elemental resist when I'm not wearing armor?
      為什麼在我擁有某種程度的物理/非物理抗性時,我不用穿著護甲防具?
    * Why is my displayed resisting spells lower than my show real resisting spells?
      為什麼我的抗魔技能顯示出來的數值比我的真實抗魔技能值低?

What spells are affected by Resisting Spells?
哪些魔法被抗魔技能所影響
Curse type spells, poison spells, paralyze, mana draining spells, as well as the 4 necromancer spells, blood oath, corpse skin, mind rot and pain spike.
詛咒類型、施毒類型、麻痺、魔力吸取,和四種死靈法術,血咒術、腐皮術、心靈腐化、痛苦之釘

Why do I have x points in physical/elemental resist when I'm not wearing armor?
為什麼在我擁有某種程度的物理/非物理抗性時,我不用穿著護甲防具?
Because OSI added a "minimum" resist level based on your resisting spells skill; this minimum resist will not stack with armor, but you can never ever go under it.
因為OSI官方依据你的抗魔技能,增加了一個"最小"抗性數值;這個最小抗性數值無法跟你防具所提供的護甲效果(抗性)累加,但如果你防具提供的效果超過了這最小值,自然你的抗性就取較高的為主。

Why is my displayed resisting spells lower than my show real resisting spells?
為什麼我的抗魔技能顯示出來的數值比我的真實抗魔技能值低?
Simple. You have protection applied to you (whether through the 2nd circle "protection" spell, or through the 4th circle "arch protection" spell). To toggle this spell off, simply cast protection (or, if you have no magery, buy a scroll from an NPC mage vendor and use that) or arch protection on the ground near you, and your magic resist will turn back to normal (as well everything else affected by the protection spell).
這很簡單,你對你自己施放了保護術(不管是第二環的保護術,還是第四環的集體保護)。這說明了,只要你施放過保護術(或是你沒有學習魔法技能,但你買了一個NPC法師商人所販售的法術卷軸來施放)或是在一個團隊中,有個法師在你附近施放了集體保護這個法術,而你的魔法扺抗能力並不會去抗拒這個善意的施法(及一切增加你防禦能力的施法行為)。

[ 本帖最後由 Komo 於 2008-10-13 21:36 編輯 ]

評分

1

查看全部評分

回復 支持 反對

使用道具 舉報

 樓主| 發表於 2008-10-14 13:52:36 | 顯示全部樓層
Resisting Spells Discussion
抗魔技能討論

Resisting spells is another of those very hot topics since Age of Shadows was released; reason being that it was changed from resisting direct damage spells, into resisting spells that are more effect based, such as poison, curse type spells, draining and paralyze, as well as Necromancer spells. For this reason, many have so far believed that Resisting Spells is a useless skill, and thusly, dropped the skill from their templates despite already having worked hard for it. This section is here to tell you what effects it has, and try to convince you why the skill is still useful.
自從AoS(暗影紀元)資料片釋放出來之後,抗魔技能成了熱門的討論議題;原因是,它從直接傷害魔法(火球術之類的)的抵抗,變成了扺抗來自更基本的效果影響,像是施毒、詛咒之類的魔法,吸取和麻痺,以及死靈魔法。因為這個原因,至今仍有許多人相信抗魔技能是個沒用的技能,於是,他們把這個過去努力練上來的技能,從角色模板(技能配置)中降低了。在這個小節中,將告訴你它影響了些什麼,而且試著去說服你,為什麼這個技能仍是相當有用的。

We'll start out small with the curse type spells; with 0 magic resist, a grandmaster scholar (players or liches for instance) will lower your stats by 18%. That's 18% off of all of your stats, from something as simple as a lich, compared to only 8% at grandmaster resisting spells. A legendary scholar will take off 20%; and if you want to talk the extremes, lets look at the Abysmal Horror with their 200.0 evaluate intelligence will lower your stats by 28%, compared to 18% at grandmaster resist. That's over 1/4th of each of your stats gone, compared to less than 1/5th. This, alone, is a very valid reason to take up the resisting spells skill.
我們將以詛咒型態的魔法,進行小小的演練;當抗魔技能為"0"時,一個大師級(GM,技能值100)的施法者(玩家,或是找巫妖們當實例)將會降低你的屬性18%。以一個巫妖當簡單的例子來說,這18%的屬性是從你總屬性中扣除的,相較之下,如果抗魔技能是大師級(GM,技能值100),只會受到8%的影響。一個傳說級(技能值120)的施法者可以扣除20%的屬性;而如果你要極端一點,讓我們看看擁有EI(智力評估)200點的Abyssmal Horror(Doom的章魚怪),它將能降低你的屬性28%,而在你的抗魔技能到達大師級時,卻只受到18%的效果。相較於上面所提大師級抗魔技能還不到1/5來說,28%這個數字已經超過你屬性的1/4了。這只是讓你把抗魔技能練上來的一個非常有效的原因。

Next is the poison spell; whether or not you're poisoned by the "Poison" or "Poison Field" spells depend on a calculation between magery and resisting spells. At 0 resisting spells you have 0% chance of ever resisting the spell, meaning, you'll always be poisoned, without fail. The more resisting spells you have, the higher your chance of resisting this spell completely. Granted, this is of most importance in the pvp field, but it can be very annoying in pvm as well. Of course, it is also the spell that has the most counters in the game. If you have 0 resisting spells, get used to taking advantage of alternatives, such as cure potions or orange petals.
接著是施毒類型的法術;不管你中的毒是"毒害術"還是"毒力場",這之間的計算都是由魔法技能跟抗魔技能來決定。在抗魔技能為"0"時,你沒有任何機會可以扺抗中毒,這指的是,你會一直保持在中毒的情況,完全沒辦法抵抗,對方只要施法成功,就不會失敗,你只有中毒。你如果有更高的抗魔技能,那你就有較高的機會抵抗"中毒"這事。當然,"毒"這事在pvp場合中是最重要的,但在pvm的場合也是相當令人惱怒的。同樣的,在遊戲中這系法術也是持續最久的。如果你的抗魔技能是"0",那麼給你一個忠告,隨身攜帶解毒藥水或是橘色花瓣。

[ 本帖最後由 Komo 於 2008-10-14 13:58 編輯 ]

評分

1

查看全部評分

回復 支持 反對

使用道具 舉報

 樓主| 發表於 2008-10-15 13:53:46 | 顯示全部樓層
Mana draining spells (4th circle "Mana Drain" and 7th circle "Mana Vampire") are another big problem when you have no resist. The mana drain spell compares the casters evaluate intelligence with the targets resist (Mana Lost = Evaluate Intelligence + 40 - Resist), so at 0.0 resisting spells, you're bound to have all of your mana drained for 4 seconds, compared to only a little, but still for 4 seconds. Mana Vampire works very similar (Mana Drained = Evaluate Intelligence - Resisting Spells), but has one other effect; the mana that is drained is transferred directly to the casters mana pool. So, if you're mana vampired with 0.0 resisting spells, prepare to lose a very large (if not all) portion of your mana and add it to your opponents mana pool. Very scary spell indeed.
當你沒有抗魔技能時,魔力汲取法術(第四環的魔法耗弱及第七環的魔力吸取)是另一個大問題。魔法耗弱術要看施法者的智力評估技能跟目標的抗魔技能之間的比較(法力流失=智力評估技能+40-抗魔技能),所以如果抗魔技能為0,在你魔力乾枯的4秒內,你的施法能力是被限制的,這時間再怎麼少,還是有長達4秒的時間。魔力吸取運作起來柔和很多(法力流失=智力評估技能-抗魔技能),但有另一個效果;法力從被施法的目標身上,流向了施法者的法力槽。所以如果你在抗魔技能為0的情況下,中了魔力吸取,做好失去大部份(如果不是全部被取走)法力而你的對手卻增加法力的心理準備。這確實是個非常恐佈的魔法。

Paralyze is the next spell on the list, and again, the casters evaluate intelligence is compared with the targets resisting spells skill. The duration of paralyze is based on (Evaluate Intelligence/10 - Resist/10), so if you have 0.0 resisting spells, you can look forward to being paralyzed for a very, very long time, in which you can't move, hit back or cast spells. Combined with the low mana cost on this spell (14) it can quickly become a huge part of a mage's repertoire in pvp if he finds an opponent with no resisting spells.
麻痺是清單上的下一個討論標的,再一次的,施法者的智力評估技能會拿來跟目標的抗魔技能做比較。麻痺時效的計算基礎是(智力評估技能/10-抗魔技能/10),所以如果你的抗魔技能是0,你可以預想到,你將會被麻痺很久很久很久,這段期間內,你完全不能移動、反擊或是施法。配合低法力消耗的魔法(只要14mana),在pvp的活動中,如果某法師找到一個沒抗魔技能的對象,它能夠快速的套用在法師個人的龐大連續技中使用。

And lastly, there are 4 Necromancy spells that are a direct comparison between the casters Spirit speak and the targets resisting spells (note: all necromancy formulas require you to use spirit speak and resisting spells in 1/10ths, so grandmaster spirit speak is actually "1000" rather than "100").
最後,有四個死靈魔法是直接比較施法者的通靈技能及目標的抗魔技能(註記:所有的死靈法術公式都要求你去使用通靈技能和抗魔在1/10ths(這個1/10ths應該是技能的最小單位,也就是拿0.1當1來看),所以大師級的通靈技能,確實來講是"1000"而不是"100")。

以下是四個死靈技能的說明,有空再弄…

[ 本帖最後由 Komo 於 2008-10-15 13:55 編輯 ]

評分

1

查看全部評分

回復 支持 反對

使用道具 舉報

 樓主| 發表於 2008-10-16 14:59:43 | 顯示全部樓層
First off, there's blood oath which means that every time you damage the caster of the spell, you take damage as well; the duration is based on (spirit speak - resisting spells)/8 + 8; so as you can see, it'll last a long time if you have no resist. For Blood Oath, the amount of damage you receive is lessened by a percentage if you resist the spell. The formula used is: Percentage of damage resisted = (Resist Spells/20) + 10.
首先,我們先來討論血咒術,這指的是,每次你對向你施放血咒術的施法者造成傷害,你同樣的也會受到傷害;這個狀態持續時間的公式是(通靈技能-抗魔技能)/8+8);如你所見,如果你沒有抗魔技能,它會存在很長一段時間。對於血咒術,如果你抵抗了這個魔法,你受到的傷害值是較低比率的。目前使用的公式:(減少的傷害%=抗魔技能x10/20+10)。
附註:這邊還在使用舊公式,p48之後已經不使用下列這個公式了
Percentage of damage resisted = (Resist Spells/20) + 10,(減少的傷害%=抗魔技能/20+10)。

Corpse Skin, which lowers your fire resistance by 15 points, has it's duration based on much the same formula; (spirit speak - resisting spells)/2.5 + 40. Granted, the duration of this spell isn't affected nearly as much as that of Blood Oath because no matter what, it will last for approximately 40 seconds, but it's still fairly important to get rid of the spell fast. Also, the effect of this spell can actually be completely negated by having high fire resist (e.g., if you have 85 fire resist, Corpse Skin will lower it to 70, which is where resists are capped anyway).
腐皮術,降低你的火焰抗性15點,它的持續時間計算公式大致跟其他死靈法術相同;(通靈技能-抗魔技能)/2.5+40。當然,這個魔法持續時間所造成的影響並不弱於血咒術,不管怎麼說,最少都會持續40秒,而盡快的解除這個魔法仍是相當重要的事。除此之外,事實上,這個魔法帶來的影響是相當紮實的抵銷火焰抗性。(例如,如果你有85點火焰抗性,腐皮術可以把你的火焰抗性降為70,這是抗性的相對削減效果)

Next is Mind Rot; a mage's worst enemy. It makes spells cast by the target cost more mana, but, luckily, the duration can, similar to the other two necromancer spells, be lowered by magic resistance, following this formula; (spirit speak - resisting spells)/5 + 20. You really do not want this spell hanging around for 40 seconds as it would cast by a grandmaster medium (spirit speak) versus one with 0.0 resisting spells.
下一個是心靈腐化;對法師來說是最可怕的敵人。它使得目標施法必需花費加倍的法力,但幸運的是,這個魔法持續時間的計算方式類似於其他兩個死靈法術,而抗魔技能可以降低它帶來的效果,公式;(通靈技能-抗魔技能)/5+20。當腐皮術被一個大師級的靈媒(通靈技能100時的稱號)施放時,你真的不會想用完全沒有的抗魔技能來對抗,然後不能施法閒逛40秒。

And lastly, there's pain spike, the only and last direct damage spell that relies on magic resist to be low to produce high damage. The formula for pain spike's damage goes like this; (spirit speak - resisting spells)/(100 for pvp; 10 for pvm) + (18 for pvp; 30 for pvm). So, in a pvp situation, if you have the same level of resisting spells as your opponent has spirit speak, you will take 18 damage; however, if you have 0.0 resisting spells, you'll find yourself taking 28 damage.
最後,痛苦之釘,惟一且最後的一個直接傷害型法術,得靠抗魔技能來降低這個法術帶來的傷害。痛苦之釘的傷害計算公式如下;(通靈技能-抗魔技能)/(pvp時以100當分母,pvm時以10當分母)+(pvp時以18當常數,pvm時以30當常數)。所以在pvp的場合中,如果你有跟你對手通靈技能同等級的抗魔技能,你將受到18點的傷害;不管怎麼說,如果你沒有抗魔技能,你會發現自己受到28點的傷害。

Well, there you have it. Don't listen to people who say resistingspells isn't useful anymore, cause it actually works far better nowthan it ever has in the past. Not to mention that now it's actuallyreliable, which is something it has never been in the past (e.g., avery low chance to resist a direct damage spell resulted in it almostnever happening).
好吧,你了解它了。別再相信其他人說抗魔是沒用的技能了,事實上現在抗魔技能比過去實用、好用太多了。更何況這已經是事實了,在過去,抗魔技能根本不曾這樣的讓人覺得有用(例如,這幾乎沒有發生過、以非常低的機率去抵抗直接傷害型的法術這種事)

下面是抗魔技能訓練的部份,應該不用翻譯吧?

[ 本帖最後由 Komo 於 2008-10-16 15:11 編輯 ]

評分

1

查看全部評分

回復 支持 反對

使用道具 舉報

 樓主| 發表於 2008-10-16 15:15:11 | 顯示全部樓層
抗魔技能常見問題

      哪些魔法被抗魔技能所影響?
      為什麼在我擁有某種程度的物理/非物理抗性時,我不用穿著護甲防具?
      為什麼我的抗魔技能顯示出來的數值比我的真實抗魔技能值低?

哪些魔法被抗魔技能所影響?
詛咒類型、施毒類型、麻痺、魔力吸取,和四種死靈法術,血咒術、腐皮術、心靈腐化、痛苦之釘。

為什麼在我擁有某種程度的物理/非物理抗性時,我不用穿著護甲防具?
因為OSI官方依据你的抗魔技能,增加了一個"最小"抗性數值;這個最小抗性數值無法跟你防具所提供的護甲效果(抗性)累加,但如果你防具提供的效果超過了這最小值,自然你的抗性就取較高的為主。

為什麼我的抗魔技能顯示出來的數值比我的真實抗魔技能值低?
這很簡單,你對你自己施放了保護術(不管是第二環的保護術,還是第四環的集體保護)。這說明了,只要你施放過保護術(或是你沒有學習魔法技能,但你買了一個NPC法師商人所販售的法術卷軸來施放)或是在一個團隊中,有個法師在你附近施放了集體保護這個法術,而你的魔法扺抗能力並不會去抗拒這個善意的施法 (及一切增加你防禦能力的施法行為)。


抗魔技能討論

自從AoS(暗影紀元)資料片釋放出來之後,抗魔技能成了熱門的討論議題;原因是,它從直接傷害魔法(火球術之類的)的抵抗,變成了扺抗來自更基本的效果影響,像是施毒、詛咒之類的魔法,吸取和麻痺,以及死靈魔法。因為這個原因,至今仍有許多人相信抗魔技能是個沒用的技能,於是,他們把這個過去努力練上來的技能,從角色模板(技能配置)中降低了。在這個小節中,將告訴你它影響了些什麼,而且試著去說服你,為什麼這個技能仍是相當有用的。

我們將以詛咒型態的魔法,進行小小的演練;當抗魔技能為"0"時,一個大師級(GM,技能值100)的施法者(玩家,或是找巫妖們當實例)將會降低你的屬性18%。以一個巫妖當簡單的例子來說,這18%的屬性是從你總屬性中扣除的,相較之下,如果抗魔技能是大師級(GM,技能值100),只會受到8%的影響。一個傳說級(技能值120)的施法者可以扣除20%的屬性;而如果你要極端一點,讓我們看看擁有EI(智力評估)200點的Abyssmal Horror(Doom的章魚怪),它將能降低你的屬性28%,而在你的抗魔技能到達大師級時,卻只受到18%的效果。相較於上面所提大師級抗魔技能還不到1/5來說,28%這個數字已經超過你屬性的1/4了。這只是讓你把抗魔技能練上來的一個非常有效的原因。

接著是施毒類型的法術;不管你中的毒是"毒害術"還是"毒力場",這之間的計算都是由魔法技能跟抗魔技能來決定。在抗魔技能為"0"時,你沒有任何機會可以扺抗中毒,這指的是,你會一直保持在中毒的情況,完全沒辦法抵抗,對方只要施法成功,就不會失敗,你只有中毒。你如果有更高的抗魔技能,那你就有較高的機會抵抗"中毒"這事。當然,"毒"這事在pvp場合中是最重要的,但在pvm的場合也是相當令人惱怒的。同樣的,在遊戲中這系法術也是持續最久的。如果你的抗魔技能是"0",那麼給你一個忠告,隨身攜帶解毒藥水或是橘色花瓣。

當你沒有抗魔技能時,魔力汲取法術(第四環的魔法耗弱及第七環的魔力吸取)是另一個大問題。魔法耗弱術要看施法者的智力評估技能跟目標的抗魔技能之間的比較(法力流失=智力評估技能+40-抗魔技能),所以如果抗魔技能為0,在你魔力乾枯的4秒內,你的施法能力是被限制的,這時間再怎麼少,還是有長達4秒的時間。魔力吸取運作起來柔和很多(法力流失=智力評估技能-抗魔技能),但有另一個效果;法力從被施法的目標身上,流向了施法者的法力槽。所以如果你在抗魔技能為0的情況下,中了魔力吸取,做好失去大部份(如果不是全部被取走)法力而你的對手卻增加法力的心理準備。這確實是個非常恐佈的魔法。

麻痺是清單上的下一個討論標的,再一次的,施法者的智力評估技能會拿來跟目標的抗魔技能做比較。麻痺時效的計算基礎是(智力評估技能/10-抗魔技能 /10),所以如果你的抗魔技能是0,你可以預想到,你將會被麻痺很久很久很久,這段期間內,你完全不能移動、反擊或是施法。配合低法力消耗的魔法(只要 14mana),在pvp的活動中,如果某法師找到一個沒抗魔技能的對象,它能夠快速的套用在法師個人的龐大連續技中使用。

最後,有四個死靈魔法是直接比較施法者的通靈技能及目標的抗魔技能(註記:所有的死靈法術公式都要求你去使用通靈技能和抗魔在1/10ths(這個1 /10ths應該是技能的最小單位,也就是拿0.1當1來看),所以大師級的通靈技能,確實來講是"1000"而不是"100")。

首先,我們先來討論血咒術,這指的是,每次你對向你施放血咒術的施法者造成傷害,你同樣的也會受到傷害;這個狀態持續時間的公式是(通靈技能-抗魔技能)/8+8);如你所見,如果你沒有抗魔技能,它會存在很長一段時間。對於血咒術,如果你抵抗了這個魔法,你受到的傷害值是較低比率的。目前使用的公式:(減少的傷害%=抗魔技能x10/20+10)。
附註:這邊還在使用舊公式,p48之後已經不使用下列這個公式了
Percentage of damage resisted = (Resist Spells/20) + 10,(減少的傷害%=抗魔技能/20+10)。

腐皮術,降低你的火焰抗性15點,它的持續時間計算公式大致跟其他死靈法術相同;(通靈技能-抗魔技能)/2.5+40。當然,這個魔法持續時間所造成的影響並不弱於血咒術,不管怎麼說,最少都會持續40秒,而盡快的解除這個魔法仍是相當重要的事。除此之外,事實上,這個魔法帶來的影響是相當紮實的抵銷火焰抗性。(例如,如果你有85點火焰抗性,腐皮術可以把你的火焰抗性降為70,這是抗性的相對削減效果)

下一個是心靈腐化;對法師來說是最可怕的敵人。它使得目標施法必需花費加倍的法力,但幸運的是,這個魔法持續時間的計算方式類似於其他兩個死靈法術,而抗魔技能可以降低它帶來的效果,公式;(通靈技能-抗魔技能)/5+20。當腐皮術被一個大師級的靈媒(通靈技能100時的稱號)施放時,你真的不會想用完全沒有的抗魔技能來對抗,然後不能施法閒逛40秒。

最後,痛苦之釘,惟一且最後的一個直接傷害型法術,得靠抗魔技能來降低這個法術帶來的傷害。痛苦之釘的傷害計算公式如下;(通靈技能-抗魔技能)/(pvp時以100當分母,pvm時以10當分母)+(pvp時以18當常數,pvm時以30當常數)。所以在pvp的場合中,如果你有跟你對手通靈技能同等級的抗魔技能,你將受到18點的傷害;不管怎麼說,如果你沒有抗魔技能,你會發現自己受到28點的傷害。

好吧,你了解它了。別再相信其他人說抗魔是沒用的技能了,事實上現在抗魔技能比過去實用、好用太多了。更何況這已經是事實了,在過去,抗魔技能根本不曾這樣的讓人覺得有用(例如,這幾乎沒有發生過、以非常低的機率去抵抗直接傷害型的法術這種事)。

評分

1

查看全部評分

回復 支持 反對

使用道具 舉報

您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

小黑屋|手機版|Formosa

GMT+8, 2024-3-28 20:22

Powered by Discuz! X3.4 Licensed

© 2001-2017 Comsenz Inc.

快速回復 返回頂部 返回列表