1) Determine Base Damage by taking a random value based on the weapon's minimum and maximum damage.
2) Apply stat and skill modifiers derived from magic item properties to base stats and skills.
3) Determine Damage Bonus percentages according to the formulas shown below.
4) Determine Base Damage Bonus% by adding all four bonuses.
5) Add Damage Increase item modifier to Base Damage Bonus% if needed.
6) Determine Final Damage to be applied.
1) Determine Base Damage by taking a random value based on the weapon's minimum and maximum damage.
2) Apply stat and skill modifiers derived from magic item properties to base stats and skills.
3) Determine Damage Bonus percentages according to the formulas shown below.
4) Determine Base Damage Bonus% by adding all four bonuses.
5) Add Damage Increase item modifier to Base Damage Bonus% if needed.
6) Determine Final Damage to be applied.