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FoF: Pub 61 is Out the Door (10月9日)

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發表於 2009-10-19 15:05:05 | 顯示全部樓層 |閱讀模式
FoF: Pub 61 is Out the Door
Chrissay Zeeman
09 Oct 2009 17:42:05 EST
In this week's Five on Friday we cover Damage to Durability, Mortal Strike, and Loyalty Systems.

新的忠誠系統實在是很好的想法;但我們可否預期在不同大陸也有著新的忠誠系統? 對Lady Dawn的忠誠, 對德野女皇的忠誠, 可能就算是一些壞人也會有興趣.

我們實施忠誠系統在某方面來說是允許我們在未來增加更多陣營.我們可以令你增加一方面忠誠的同時,在另一面會降低忠誠.這會令玩家只可選擇一方.目前我們沒有計劃在忠誠系統中增加新的陣營.但是我們在想因為這系統,在未來的內容會有所增強.
-Supreem
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我看到很多新的屬性出現在SA的道具上.有任何提示是有關它們的用途嗎?例如...soul charge有何用呢?請列出一個詳細.謝謝.

詳盡資料在主要的P60記錄中,請參看這裏
-Supreem
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當使用魔法,死靈法或一些範圍影響時對武器和魚杆做成耐久的傷害是故意的嗎?

原來是故意讓手持的武器有機會在施法時受損,但經過考慮,我們決定把這移除.武器不會再因為施法或攻擊範圍傷害而受損.
-Sakkarah
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自從SA出現後,武防的耐久好像下降得很快,有計劃去修正嗎?

我們己經做了第一次的調整.這是一個臭蟲引致可裝備的物品更快的損壞.你可以在修正後看出分別.
-Sakkarah
 樓主| 發表於 2009-10-19 15:07:03 | 顯示全部樓層
補上SA新屬性的用途列表

http://www.uoherald.com/news/news.php?newsid=932

New Item Properties

Blood Drinker

·         Allows an attacker to gain life from using the bleed attack

·         Damage done through the bleed attack is directly transferred to the attacker’s health



Battle Lust

·         Significant damage received from mobs will be added to the attacker’s Battle Lust, causing them to do more damage to all mobs they’re aggressing

·         This damage bonus is further modified by how many opponents they’re aggressed against

·         Damage bonus is 15% per opponent, with a cap of 45% in PvP and 90% in PvE

·         Lust is gained every two seconds

·         Lust decays at a rate of one point every six seconds



Damage Eaters

·         Converts a small portion of damage dealt to the player (damage must be the same type as the eater) back to health

·         Stacks with other eaters of the same type, capped at 30%

·         The “damage all” type of eater is capped at 18%



Casting Focus

·         A chance to resist interruptions while casting spells



Hit Curse

·         Functions similarly to the spell “Curse”, but has a thirty second cooldown



Hit Fatigue

·         Reduces the target’s stamina by a percent of the damage dealt by the attack that triggers the effect



Hit Mana Drain

·         Reduces the target’s mana by a percent of the damage dealt by the attack that triggers the effect



Reactive Paralyze

·         A chance to paralyze an attacker if the player parries their blow



Resonance

·         Chance to resist spell-casting interruption if the damage received is the same type as the resonance



Soul Charge

·         A chance to convert a percentage of damage dealt to the player into mana



Splintering Weapon

·         A glass shard breaks off from the weapon, striking the victim to cause a bleed effect and forced walking

·         Stacks with the regular bleed effect to cause additional damage and extend the duration of the special attack
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